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Post by Adam Schmelzle on May 15, 2009 19:04:49 GMT -5
Yeah, you won't have any problems handling the touch screen interface.
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Post by chrisl on May 16, 2009 5:27:20 GMT -5
I guess the use of accelerometer is also made simple?
What would you consider to be the most difficult parts of the sdk to learn and implement for the production of a 2D casual game?
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Post by Adam Schmelzle on May 16, 2009 7:08:38 GMT -5
The hardest part is dealing with the IDE as far as I'm concerned. Objective-C is silly, but a lot like C++/C. You have OpenGL for the graphics, and some simple function calls for sound. So developing a game for the iPhone really isn't any different from other platforms, except that you are forced to use the Mac+Xcode combo. I don't like Xcode.
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