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Post by Adam Schmelzle on Mar 26, 2008 12:59:00 GMT -5
Hello nobody!
I'm still around and working on stuff. I haven't posted in a while about progress though. The new site is coming along, though I don't kno wwhen it'll be done. Also, the new game I'm working on won't take me long to finish once I decide on the actual goal of the game.
the new game uses gameplay ripped straight out of Qix / Xonix . UNLIKE those dozens of other crappy clones out there, this game already features per-pixel line/area filling, and the boards are bigger than the screen. This is actually an improvement over the originals, as they were limited to a single screen.
What I haven't finalized though is the actual goal of the game. I could simply do the 'fill xx % of the level' like all the crappy clones, and the original Qix, but I dont' want to! I've got many ideas for finishing levels, so I may have a pseudo-random goal for finishing each stage to keep things interesting. Another thing I want to do is a persistent type game, where you keep alive by playing the game repeatedly throughout the day.
What to do, what to do...
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Post by Adam Schmelzle on Mar 27, 2008 14:34:28 GMT -5
Since I couldn't make up my mind about the game, I decided to make 3. I'm making...
1) 'Attack Trap: Classic', which is a Qix clone. I will faithfully recreate everything from Qix except the fill pattern on the board.
2) 'Attack Trap: Challenge', this will have the various half-dozen or so ways to complete levels. The goal is to finish as many boards as you can in a 24 hour time period. Of course it has(will have) online scoring.
3) 'Attack Trap: Survivor', where you have a 'life force' that runs out over time unless you 'trap' the various baddies on the board.
The gameplay will be similar but not identical across all 3 games.
The 'classic' version will force you to follow the outer edges like in Xonix/Qix. Also it runs a bit slower and has a 160x160 board size, which is the same as the original Qix.
The 'challenge' and 'Survivor' versions will allow you to maneuver through the center of the filled areas, and have a board that is likely going to be around 400x400. In the 'challenge' game, you may start in the middle or on the edges. In the 'Survivor' you'll start on a small island in the middle of the board, and expand from there.
This should provide enough differences between the three to justify 3 different games. I COULD just put em all into one, and make you pick in a menu what type to play, but I prefer games that skip right to the action and waste less of my time when I am using my phone.
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