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Post by mieciok on Nov 4, 2008 18:59:44 GMT -5
Ok, I have send some e-mails, and filled in registration form in greystripe. Hovr responded, and said that the graphics in my game is in too low qa... DIDMO responded, they seem primising, does anyone here have any experience in dealing with them ? Greystripe: no responce. But I read on their site after filling up the sing up form, that it may take up to five days. It was only three days ago, so I still have a hope
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Post by Adam Schmelzle on Nov 5, 2008 16:26:58 GMT -5
I gave up on Didmo, because they don't really support generic device builds. They wanted me to provide a list of devices that I have tested and can be certain the game will run on.
Greystripe is notoriously hard to get responses from. It even takes me a long time to get responses sometimes, and I've been a publisher with them for years. I think if you keep bugging them, you will eventually get a response. They are not all that eager at the moment to sign up new sites/publishers because there already aren't enough ads to go around to the current partners (like myself). I think when the advertising revenue picks up again, everyone will have an easier time signing up with Greystripe.
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Post by chrisl on Nov 9, 2008 17:40:13 GMT -5
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Post by Adam Schmelzle on Nov 9, 2008 22:01:54 GMT -5
Meh. It's just another one of their over 100 other partner sites. One more website distributing the catalog. It really won't impact the overall usage much. iPhone made a big difference, but I can't see any java sites increasing the traffic significantly. The ad money is mostly targeted at US / UK game players anyway. The revenue per impression in India is much less, somewhere around 1/5 as much. If we get more ads targeted to players in India, that'll help me a lot, since thats where a large portion of my audience is for the 'Attack Chopper' games.
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Post by chrisl on Nov 10, 2008 18:47:17 GMT -5
So you get detailed reports telling you which game is played where? Nice!
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Post by Adam Schmelzle on Nov 10, 2008 22:06:44 GMT -5
We have reports that give us a breakdown of each game, and how often they are played in 10 or so of their top regions. This usually means US, UK, Aisa, India, Indonesia, Russia, etc.. Depends on the game though.
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Post by mieciok on Nov 15, 2008 5:44:42 GMT -5
Hi, is there any improvement in ads amounts, etc. in Greystripe ? I filled their form twice, sent them three emails, but still got no response. My first try was 15 days ago. I'd like to know whether there is a chance they will respond someday...
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Post by Adam Schmelzle on Nov 15, 2008 7:37:50 GMT -5
I haven't seen any improvement yet
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Post by mieciok on Nov 18, 2008 18:11:21 GMT -5
Hey, bored because of waiting for any response from Greystripe(To be honest I've lost hope, I've been trying to contact them for nearly 20 days) I started to look for other possibilities and discovered that getjar.com have recently launched their own ad program. Has anyone here have any experience with it ?
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Post by Adam Schmelzle on Nov 18, 2008 19:24:09 GMT -5
Thanks for the heads up! I'll have to check it out.
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Post by chrisl on Nov 23, 2008 7:33:32 GMT -5
mieciok: Are you making progress with Didmo or Greystripe? And did you try Getjar yet?
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sonique
Somebody who actually posted!
Posts: 3
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Post by sonique on Nov 23, 2008 10:36:31 GMT -5
Just dropped in to read the latest posts and say hello. Nice to see ppl are relatively active here Congrats to Adam for having so many top games at greystripe, hope your income goes back up too! I also havent heard from greystripe, but that doesnt really surprise me.. we are trying other approaches anyways (also working at cubicle at the moment heheh) - Teemu ------------ Teemu Kivimäki CEO, Mirake Ltd. www.mirake.com
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Post by chrisl on Nov 24, 2008 18:48:17 GMT -5
Hello Teemu and good luck with your projects!
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Post by mieciok on Nov 25, 2008 11:16:58 GMT -5
mieciok: Are you making progress with Didmo or Greystripe? And did you try Getjar yet? Unfortunately there is still no response from greystripe. I have lost hope that they will ever respond... Didmo wanted specific device list, I don't have one, because my game has generic build for (almost) every phone, so no progress with them either... I have improved graphics a little bit, will try with Hovr again, if not, I will try with getjar.com. You can see changes here, if you want: www.rubbercube.pl/en/the-gameI don't give up, and will finish soon two more games
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Post by chrisl on Nov 25, 2008 16:40:38 GMT -5
I think your graphics work well for this genre, with good visibility, which is certainly a good thing on phones with smallish screens. Keep us updated! Regarding Didmo, I don't understand how developers can work with their requirements: I mean, do they really test on each and every platform they pretend to support? Or do they just lie to Didmo?... So Didmo basically want a spreadsheet with a list of phones and that's it? And what happens if one of them actually can't run the game in the end, is this a breach of contract?! (even if the developer is honest, bugs happen...)
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Post by Adam Schmelzle on Nov 25, 2008 17:04:10 GMT -5
Yeah, Didmo has some unrealistic expectations. They want to run a distribution system that is perfectly compatible, but not do any work themselves to make sure. They're basically putting all the responsibility onto the devs. They weren't really ready to work with me over the issue either.
I e-mailed getjar about their in-game advertising, but haven't heard back. Anyone tried them yet?
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Post by Adam Schmelzle on Nov 26, 2008 12:26:28 GMT -5
I heard back from the guys at getjar. I'll give their system a test with some or all of 'Attack Breaker Pro', 'Origami Rose', and/or 'Attack Chopper 2'. If those can't make money from ads, then nothing can. AC2 currently gets 5000+ downloads/week from getjar.com apparently.
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Post by mieciok on Nov 26, 2008 14:02:05 GMT -5
I got response from them as well, but I am confused a little bit, to be honest. They said that they pay only per click, not per views... I think. Because their answer wasn't very clear... Maybe You, Adam got clearer e-mail ?
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Post by Adam Schmelzle on Nov 26, 2008 15:22:39 GMT -5
I think the uncertainty from the emails is because english is not their first language. My email mentioned CPM(which is impression based) a few times, but then said they only pay per click. I am going to assume they meant CPC all along, and really do only pay per click. I haven't looked at the example code yet, but the docs made it seem to be click based as well.
We can probably only expect about 2% click-through rate... If I put an ad between each level of ABP, that meanst likely about 10 ads per play, at 10 plays per person... 100 impressions per download.... 2 clicks per download. I can promote my games through getjar.com for $0.01/download. If each click brings me at least a few pennies than this will be a money making machine. We'll see...
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Post by chrisl on Nov 26, 2008 17:57:00 GMT -5
Do they still allow uploading games ad-wrapped with other systems, such as Greystripe? If yes, how the CPC revenue projections with their own system compare to the CPM revenue from Greystripe?
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Post by Adam Schmelzle on Nov 26, 2008 18:46:16 GMT -5
I can't speculate about new games with ads from other systems, but my old games are still available for download. I bet none of them work anymore because of all the updates that Greystripe implemented...which I haven't bothered to upload to getjar.
At the moment, I make about $0.002 / play with Greystripe. It's terrible, so can't be hard to beat. If my 2% click rate is correct, with an average payout of $0.04/clic, and 10 ads per playk: that would mean I'd be making about 5x as much as with Greystripe.
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Post by chrisl on Nov 27, 2008 16:07:31 GMT -5
I don't know much about user acceptance of ads, especially in free mobile games, but don't you think 10 ads per play may put many off? Of course it depends on other parameters, such as the time it takes to load and display the ads. A good compromise would be if these add-wrapping systems would offer the player the opportunity to buy the game to get rid of the ads (either on a pay-per-play basis, or a normal one-time purchase). This would give more value to the game and less resistance to advertising: if as a player I choose to play for free, at least I'm reminded that the advertiser is actually sponsoring my play. I think this is the system experimented by WildTangent on PC.
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Post by mieciok on Dec 1, 2008 18:07:45 GMT -5
Hey, Adam I saw that you released Attack Breaker Pro - LX with getjar's MADI on getjar.com. What is the result like ? I've been quite busy lately, but tomorrow I will finally put my game on getjar.com
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Post by Adam Schmelzle on Dec 1, 2008 18:44:14 GMT -5
Re: 10 ads per play. It's not like I'm making users sit through 10 ads in a row. It only shows an ad between levels, and they are easy to click past. The 10 ad estimate is just assuming that people will play 10 levels on average. Could be wrong.
I still have no data from the getjar system. I don't know why yet, as it is supposed to be 'live' now. I've had 'ABP-LX' up for download for 5 days now, and I still have 'no data' in the report. I am waiting to hear back from the guy at getjar. I still only see 'Free software' when playing the game, and that's their filler ad.
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Post by chrisl on Dec 2, 2008 16:25:33 GMT -5
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Post by chrisl on Dec 2, 2008 16:37:43 GMT -5
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Post by Adam Schmelzle on Dec 2, 2008 17:36:24 GMT -5
Now they just need to use their magic crystal balls to tell us which advertising network will be receiving all of this magic advertising spending Greystripe is still the big boy on the block when it comes to in-game mobile ads, so I hope they can attract the big spenders. I agree that the publishers should get a larger share of the pie on the iPhone compared to the 50% or so we get now from the ad networks. It'll come, but right now companies like Greystripe are still running off venture capital funds, and haven't reached a self sustaining level of cash flow. The 'iPhone effect' is huge. It's true. I've got 2 flower games out, and they get played 10x as much as their java counterparts. Our share on java has been low on Greystripe's system, but that's understandable considering that Greystripe also promotes and distributes the games through their network of 100+ partner sites. That's nothing to sneeze at on java, but it's not even applicable to iPhone games at all.
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Post by Adam Schmelzle on Dec 3, 2008 8:55:06 GMT -5
Heard back from getjar, and it turns out that my problem was just a simple mistake on their end. All should be well soon, so I'll be reporting on my performance when I have the data.
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Post by mieciok on Dec 6, 2008 9:54:04 GMT -5
Hey, Adam What kind of mistake was it ? Did you have to include new MADI implementation ? I'd like to know that, as I don't know if I have to ask them for new implementation before final release of my game(Finally I hope ...)
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Post by Adam Schmelzle on Dec 6, 2008 10:02:04 GMT -5
It sounds like the guy that normally "enables" the MADI stuff on getjar's servers was on vacation, so somebody that was new to doing it had missed a step. There was nothing I had to change on my end to make it work This probably means that you can go ahead and upload when you are done, though I'm sure you still need to email the guy at getjar to make sure they "enable" the ads.
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