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Post by Adam Schmelzle on Jun 27, 2007 13:02:00 GMT -5
I saw the news about Nintend starting their 'WiiWare' service for small/indie developers next year.
I e-mailed them today asking about the dev kits, and maybe I'll actually get a response. I remember e-mailing them last year, and not even hearing back from them thout, so my hopes arn't very high.
IF I could actually get a Wii dev-kit, what should I make first? Maybe I'll do a version of Attack-Chopper? Attack-Breaker Pro? Something new?
At this point I havn't even put any thought into what I could do with the resources of an entire game console at my disposal. Compared to mobile phones, a Wii would have 100x the available memory, and likely around 20x the processing power, let alone all the hardware graphics support.
I'm used to making games with less than 500KB of memory free, and a total size of 64KB, and STILL managing 60+ fps on many phones. It'd be crazy if I applied mobile-phone performance techniques to a full blown console game.
I could likely run Attack-Breaeker-Pro with TENS of THOUSANDS of simultaneous balls, instead of 64. That'd be CRAZY.
I could take the original AC1/2 and simply make it 3rd or 1st person 3D, with the exact same levels and better graphics.
I wonder if they'll allow network games through the downloadable service? If so, I could make a 100 player game of Attack-Cannon EASILY.
Wow, that would be awsome. What do you guys think? Anybody want Wii versions of my games? Ha, maybe if Nintendo turns me down, you guys could e-mail them and nag until I get a dev kit.
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Post by mc3 on Jul 4, 2007 2:51:41 GMT -5
That would be great to have multi-player AC. Does opera.com have a WII browser that promotes developers? also nokia.com and Qualcomm.com and sprint.com/developers are always asking for new application which they will modify to their systems and pay for. Try to get a royalty as well even if its 3% on top of net and rights fee & advance. Karma mc3
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Post by Adam Schmelzle on Jul 4, 2007 6:52:34 GMT -5
Well I've submitted games to most of those, and simply get rejected. Nokia charges money for the service, and it's not cheap too.
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